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Intimacy is better found in stories of modest adventure Players will enrol at one of the school’s five colleges, each bringing its own spellcasting speciality and history, and be led across its grounds by their DMs. The upcoming release might not be the first time Wizards of the Coast has mashed together its two biggest IPs, but it could be the best crossover yet, introducing a new, more intimate exploration of the Magic Multiverse than what’s come before.Ī magical university that educates the brightest wizarding minds, while dealing with its own disruptive arcane practices, and holding an inter-college, magical sporting competition – Strixhaven’s pop culture roots aren’t too hard to see. The ancient School of Mages, first introduced earlier this year in the titular MTG set, is making its way to D&D 5E in the Strixhaven: A Curriculum of Choas sourcebook. Rich in fantasy lore that stretches across cosmopolitan cities, deific dragons, arcane spellcasters, and world-ending wars, it’s not much of a leap to transport the trading card game to a tabletop roleplaying session.īut Strixhaven is unique. Let’s clear something up straight away: any plane in Magic: The Gathering’s vast multiverse would make a pretty fantastic setting for a Dungeons and Dragons campaign.
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